![]() Two skills from a list that strongly suggest a “thinky” class.Pro tip: If you are an Awakened mystic, you pretty much always want Constitution so you can maintain Concentration, until you break down and spend a feat to take care of that.On the other hand, Mystic abilities often target Intelligence saving throws, which is a welcome surprise. Unlike Slippery Mind, this shows up at first level. Since you can choose Dexterity or Constitution, this is only the second time a class has, in itself, granted proficiency in two primary saving throws (the other being the Rogue’s Slippery Mind feature, unless I’m forgetting something).Only one proficient saving throw (Wisdom), by default – but wait, there’s a class feature to let you add another of your choice, which you can change out with a short or long rest.As with the Cleric and the Warlock, 5e treats the d8 as a center point, signaling enough durability for melee, without being wildly tougher than other back-line caster types.Outside of subclasses, the Mystic offers: Maybe we’ll see a psi-to-spell-slots conversion mechanic or… something? It’s not the worst thing in the world if the Mystic really only multi-classes with non-caster classes, but it would be a break from what we’ve seen in the Player’s Handbook. ![]() In comparison to the small pools of sorcery points and ki points, it represents a different direction – and suggests that the Mystic may be very difficult to multi-class, since no one else shares its progression at all. It’s a bit more surprising to see them as a per-long-rest pool that scales up rather quickly – from 4 at first level to 27 at fifth, suggesting that a 20th-level Mystic may well have somewhere in the mid triple digits of psi points to play with. It’s the least shocking thing ever to see Psi Points as the Mystic’s currency. Presumably each Discipline will have more than three powers at higher levels, but it’s a mere bonus action to switch stances, so if not, it doesn’t exactly matter. Disciplines are substantially unlike anything we’ve seen so far in 5e, though there’s a certain similarity to 3.5 Binders and 4e Vestige Pact Warlocks. The Mystic also derives a few powers from their class and subclass. The Mystic uses Disciplines, which I can sum up as “mental stances,” to gain access to a passive power and (usually) three active powers. ![]() I’m not sure that word has meant the same thing for two editions in a row. Of course, there have been other classes in D&D that were called the Mystic, going all the way back to OD&D. The name of the class has changed from the Psionicist (1e and 2e) or Psion (3.x and 4e) to the Mystic, as WotC finally tackles the elephant in the room that is the number-one most common complaint I’ve seen about psionics: “This doesn’t feel like it fits into medieval fantasy.” Changing the language that the player uses in talking about their class and its abilities goes a long way. (For an unofficial but very cool extrapolation of that story, see Blog of Holding’s recent post on Catastrophic Psionics, which would also be a good name for a shoegaze remix of death metal.) The playtest packet offers the core class and two subclasses, from first to fifth level, as well as a few details on 5e’s underlying story for psionics. Since I’m also working on an edition-by-edition exploration of psionics over in Tribality right now, I’m primed to be excited about this. ![]() The new playtest packet for the Mystic class – known in other editions as the Psionicist – went up on the Wizards of the Coast website today in Unearthed Arcana. 7 Jul, 2015 in 5e DnD / game review / Unearthed Arcana by Brandes Stoddard ![]()
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