![]() Kick players that appear to be moving faster than is possible. If set to 0, the safehouse will not be removed.Īllow players to destroy world objects with sledgehammers. Players are automatically removed from a safehouse they have not visited for this many real-world hours. Players must have survived this many game-world days before they may claim a safehouse. Players spawn in a safehouse they were a member of before they died. The map is usually saved only after clients leave a loaded area.Īllow non-members to take items from safehouses. Loaded parts of the map are saved after this many real-world minutes have passed. The number of game-world minutes it takes to read one page of a book.Īutosave. If true, every time a player dies a message will be displayed in the chat. (like hardcore server)Īll forms of fire are disabled, except for campfires. Prevents creating a new character after death on open=false servers. Remove player accounts from the whitelist after death. Items will not respawn in buildings that players have built structures in (baricading counts). In container must be less items then in MaxItemsForLootRespawn paramĬontainers with greater than or equal to number of items will not respawn. All containers respawn loot at the same time. Loot respawn is not impacted by visibility or subsequent looting. Set it to 0 to disable itĪfter a container is looted for the first time, it must go this many number of INGAME hours before new loot is spawned. Ping limit in milliseconds before being kicked from the server. Time between each client ping, in seconds. Maximum number of players that can be on the server at one time, excluding admins. The description displayed in the in-game server browser. PublicDescription=Some server description Name of server displayed in both the in-game and Steam server browser (if applicable) Note, Steam enabled servers are always visible in the Steam server browser True = Show the server on the in-game browser. If false and player join on overloaded server - can cause stuttering server. True = Kick clients whose game files don't match the server'sīetter to set true. ![]() You can choose maps from mods and write map name here. IMPORTANT: With mod ID in this param must be added Workshop ID of this mod to param WorkshopItems= Mods=TrueActionsDancing Authentic Z - Current ![]() Used to add mods to your server, like maps or other things.Write here mod IDs (you can check them on workshop page of mod or in mod.info file of mod) (Recommend change this value after server wipe) If this number does match the client, the client must create a new character. This port will be used when players will add server by IP and portĭetermines if the server has undergone a soft-reset. You can check item id names in item list in admin panel or in debug panel. Item types new players spawn with.Separate multiple item types with commas The delay before a player may enter or leave PVP mode again after they just did so (seconds) The time it takes for a player to enter or leave PVP mode (seconds) True = Display a skull icon over the heads of players that are in PVP mode When SafetySystem=false, players are free to hurt each other any time, if PVP is enabled. A player may hurt another player only when one or both players are in PVP mode (crossed axes to the lower right side of the screen are red). Players may enter and leave PVP mode individually. When 0,0,0 = this param ignored and players can choose city to spawn (must exist. You can set one spawn point for all players. True = Display first & last name above player's heads instead of the username. True = Display usernames above player's heads in-game If false, then admin will need add user to whitelist by: Clients supply their own username/password on joining. Message that is displayed when joining the serverĭisplay local chat in the chat panel(only players nearby can see it), true=on, false=offĪdd unknown usernames to the whitelist when players join. ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! Thats mean - If false, then for the player to be able to join to the server, player must wait when administrator will add his nickname to whitle list by command: If set to false, administrators must manually create username/password combos True = global chat is on (chat by command /all)Ĭlients may join without already having an account in the whitelist. True = Game time stops when no players are online ![]()
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